
In the worst case the Texture Detail setting has to be set to High, but even then there's such a minor loss in performance, to the point where it actually doesn't really matter too much, unless the average framerate is really low. Oddly enough the level which perfomed the worst overall has been the base of operations itself, otherwise even at 30 FPS the game did behave pretty decently, while the framerate might not have been optimal there were no major input lag issues and the game was still playable, anything below 30 FPS was otherwise pretty rough to play with, during usual gameplay however even the camera distance itself affected the framerate, while this might not be a great solution, if the game is performing too badly try zooming in a little bit in order to gain a few extra frames in order to make the game slightly more bearable to play with.Ĭertain settings have a placebo like effect, mainly the Texture Detail and the Shadow Quality settings, it doesn't really matter what these two are set to, they won't improve or ruin the framerate in any way. Objects with edges over the fog of war will smoothly blend in with the smoke screen, the transparency values are automatically adjusted and improved by the SSAO setting. Most differences are very difficult to spot during gameplay, daylight areas will however look slightly better because of the darker lighting. The second setting also applies to objects such as rocks, trees and buildings.


It does not affect areas currently in view by the player The first setting applies a lighter ambient occlusion effect over any ground tiles or buildings located near the fog of war.
